Installation
Guide to install jl-motel
Attention:
Please read all of these carefully, don't rush, and keep focus, I don't recommend you doing this on 2am in the morning, go to sleep my friend 🙂
Import the database You can use HeidiSQL to import the database, just drag and drop motel.sql to your query
Go to your
qb-inventory/html/js/app.js
orlj-inventory/html/js/app.js
and add this snippet
else if (itemData.name == "motel_key") {
$(".item-info-title").html(
"<p>" + itemData.label + " " + itemData.info.room.label + "</p>"
);
$(".item-info-description").html(
"<p>" +
itemData.description +
"</p><p>" +
"Motel: " +
itemData.info.motel.label +
"</p><p>" +
"Room: " +
itemData.info.room.label +
"</p><p>" +
"Owner: " +
itemData.info.firstname +
" " +
itemData.info.lastname +
"</p>" +
"<p>" +
"CID: " +
itemData.info.owner +
"</p>"
);
}
For example
else if (itemData.name == "weaponlicense") {
$(".item-info-title").html("<p>" + itemData.label + "</p>");
$(".item-info-description").html(
"<p><strong>First Name: </strong><span>" +
itemData.info.firstname +
"</span></p><p><strong>Last Name: </strong><span>" +
itemData.info.lastname +
"</span></p><p><strong>Birth Date: </strong><span>" +
itemData.info.birthdate +
"</span></p>"
);
}
// I PUT THE SNIPPET HERE
else if (itemData.name == "motel_key") {
$(".item-info-title").html(
"<p>" + itemData.label + " " + itemData.info.room.label + "</p>"
);
$(".item-info-description").html(
"<p>" +
itemData.description +
"</p><p>" +
"Motel: " +
itemData.info.motel.label +
"</p><p>" +
"Room: " +
itemData.info.room.label +
"</p><p>" +
"Owner: " +
itemData.info.firstname +
" " +
itemData.info.lastname +
"</p>" +
"<p>" +
"CID: " +
itemData.info.owner +
"</p>"
);
}
3. Go to your qb-core/shared/items.lua
and add this snippet
['motel_key'] = {['name'] = 'motel_key', ['label'] = 'Motel Key', ['weight'] = 0, ['type'] = 'item', ['image'] = 'motel_key.png', ['unique'] = true, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'Motel key'},
4. Go to your qb-core/server/player.lua
and find this
PlayerData.metadata['inside'] = PlayerData.metadata['inside'] or {
house = nil,
apartment = {
apartmentType = nil,
apartmentId = nil,
},
}
Replace that with this
PlayerData.metadata['inside'] = PlayerData.metadata['inside'] or {
house = nil,
apartment = {
apartmentType = nil,
apartmentId = nil,
},
motel = {
motel = nil,
room = nil
}
}
5. Go to qb-spawn/client.lua search for spawnplayer NUICallback,
client.lua
-- Search this
RegisterNUICallback('spawnplayer', function(data, cb)
Find if type == "current"
and follow the method below
if type == "current" then
PreSpawnPlayer()
QBCore.Functions.GetPlayerData(function(pd)
ped = PlayerPedId()
SetEntityCoords(ped, pd.position.x, pd.position.y, pd.position.z)
SetEntityHeading(ped, pd.position.a)
FreezeEntityPosition(ped, false)
end)
if insideMeta.house ~= nil then
local houseId = insideMeta.house
TriggerEvent('qb-houses:client:LastLocationHouse', houseId)
elseif insideMeta.apartment.apartmentType ~= nil or insideMeta.apartment.apartmentId ~= nil then
local apartmentType = insideMeta.apartment.apartmentType
local apartmentId = insideMeta.apartment.apartmentId
TriggerEvent('qb-apartments:client:LastLocationHouse', apartmentType, apartmentId)
end
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
PostSpawnPlayer()
Replace with
if type == "current" then
PreSpawnPlayer()
QBCore.Functions.GetPlayerData(function(pd)
ped = PlayerPedId()
SetEntityCoords(ped, pd.position.x, pd.position.y, pd.position.z)
SetEntityHeading(ped, pd.position.a)
FreezeEntityPosition(ped, false)
end)
if insideMeta.house ~= nil then
local houseId = insideMeta.house
TriggerEvent('qb-houses:client:LastLocationHouse', houseId)
elseif insideMeta.apartment.apartmentType ~= nil or insideMeta.apartment.apartmentId ~= nil then
local apartmentType = insideMeta.apartment.apartmentType
local apartmentId = insideMeta.apartment.apartmentId
TriggerEvent('qb-apartments:client:LastLocationHouse', apartmentType, apartmentId)
elseif insideMeta.motel ~= nil and insideMeta.motel.motel ~= nil and insideMeta.motel.room ~= nil then
local motel = insideMeta.motel.motel
local room = insideMeta.motel.room
TriggerEvent('jl-motel:client:spawnLastLocation', motel, room)
end
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
PostSpawnPlayer()
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